#include "Shape.h"

class ENGINE_API Circle :public Shape{
	D3DVERTEX * vertices;
public:
	Circle();
	Circle(float x,float y, float sizeX,float sizeY,DWORD color,int vertexCount,bool visible,char* name);
/*private:
	int m_iNumCaras;
	int uiVertexCount;*/
	void Draw(Renderer* renderer);
};